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What’s in the cards?

As with most games including cards, reading the rules will not give you the whole picture. Fleets – The Pleiad Conflict, is no exception. There are three different types of cards, and to let you understand how they affect the gameplay, we’ve decided to release 5 of each with a short explanation. Enjoy!


Eagle Eye helps your ships to act quicker.
Flagships are not easy to repair, so utilizing Repair Bots is a very handy way to make a come-back.
In a swarm of opposing fighters, Missile Battery offense is the best defense.
If allowed to work for a few rounds, Trade Goods will give your fleet an economic edge.
The Turret: Paving the way for your flagship lasers since 2645 AD.


Ha! Not so cocky after the Dogfight, are you?
Being out of energy can be disastrous for a fleet. Energy Transfer and Overloaded can both help you in those situations.
With Heavy Weapons, you can get an extra punch to take out an important ship.
A Skillful Maneuver is perfect for tipping the balance during the battle.


Saving the Famous Admiral for the right moment will allow you to surprise your opponents – suddenly you can afford unexpected actions!
An Unexpected Move can save a fleet in trouble – or take your strongest fleet right into the action.
With a Veto, you can really irritate people by crossing their plans.
Diplomatic Outpost allows you to collect valuable resources in the right moment.
When having a strong fleet, your opponents will try to use diplomacy to avoid fighting it. No more so with No More Talk!