What are we fighting for in the upcoming boardgame Fleets – The Pleaid Conflict? The combat rages over the colonized star systems of the Pleaid star cluster. From the desolate Merope asteroid fields to the lush paradise planet Eden, and why not take the dangerous route to Tartarus in the midst of the Maia nebula, where previous battles have left tons of debris floating in space? Or perhaps Corpas, oldest and largest of the colonies, now a diplomatic center struggling with dwindling resources?
No matter what system you choose to occupy with your fleet, you can be sure to get competition. Maybe we’ll delve deeper into the game mechanics surrounding the battle system next week.
Although Fleets offers violence for all interested, that is still only one part of the game. One of the reasons for mankind to populate the Pleiad star cluster is the abundance of helium-3 encased in asteroids. This scarce resource is what makes warp-drive technology and interplanetary travel possible. As such, it’s an important economic factor in the Pleiads. The new escort ship, the Refinery, is specialized in obtaining this resource, represented in the game by spending energy to get money. The refinery is big and has a decent strength as well.
The game designer just finished another marvelous flagship image. Here is Gomorra VII, a small and agile fleet.
And now a note from Daniel himself:
This week I sculptured this flagship. As you might know, all flagships had to be created by ourselves and we wondered for a long time how we were supposed to create unique, interesting, and good-looking spaceships. We were actually afraid that if we tried to make them ourselves, the images would not be good enough for the game! But we didn’t have money enough to hire an artist to paint them, so we had no choice.
We couldn’t make computer 3D-models of them due to the time it would take. We tried to paint them directly (and two painted flagships will be in the game: Nebukhadnessar and Excalibur), but the process proved to be hard and slow. It was difficult to make them look really trustworthy with angles, depth, and shadows. In the end we tried to sculpture clay-models and use photographs to make the final images. Wow! What a difference! The clay-models gave a “real” impression and photoshop made the rest of the job. Actually, if I have a clear idea, I can now make a flagship in just one day.
Welcome to the new FryxGames website! We know, we know, it looks almost the same, but the content has been updated. Feel free to look around! We have even published a few pictures of our next release, thus giving the very first glimpse of it to the public. Have a look at them here! More information about the coming title will be available soon.
For all you veteran players out there, special rules for the Wilderness Hunger Games Scenario and for both of the Space Station Solitaire versions are now available for download on this website!
Wilderness – Hunger Games Scenario
Are you literally sick and tired from racing to the village? Wouldn’t it be easier to just kill all the other players to be the last man standing? This is what the Hunger Games Scenario adds to Wilderness! With these special rules you can no longer win by entering the village, your only goal is to be the last survivor. With a different gameboard set-up, some new rules for interaction, and a more aggressive atmosphere, this will surely add variety to your game.
Space Station Solitaire – Bot Version (Page 1)
We’ve always said it’s hard to find an opponent in outer space. But don’t worry, we’ve created a bot which is clearly more designed to survive without oxygen than you are. And since they’re massproduced, why not take on two of them at once? In the Bot Version, you play against simulated opponents. They are not as smart as you, but they get certain advantages that will even that out. Can you beat the bots?
Space Station Solitaire – Peaceful Version (Page 2)
Back to the Space Station Training Academy, where the simulation of construction is all there is. No meteor storms, no malfunctions, no time consuming bureaucracy, and especially no evil-minded competitor. Your goal is to build the best possible space station without event cards. It might be peaceful, but that doesn’t make it easy. Each year, the number of modules you need of each color to score Victory Points is increased, and to win and graduate from the Academy, you need 22 VPs. Can you do it?
Feel free to send us your stories and achievements from these alternate versions.
At the Essen Spiel’13 games fair in Germany, we will release a Promo Pack for Wilderness. We have acted on several requests for women in the game and designed 3 new Health Boards for this purpose. The Promo Pack consists of 3 healthboards and corresponding stickers so you can exchange the green, yellow, and blue male characters with new, better-looking female ones. These limited edition promo Health Boards will only be available through us, and might run out of stock in Essen. Buy the FryxGames Game Pack to get our promos for free, or buy them separately.
We hope to meet you there!
Tired of the same old Core Modules? Let’s upgrade, then! We’ve designed a limited edition promo pack with 4 new Core Modules to add more variety to the game. With the Space Station Promo Pack, all 6 colors are represented as Core Modules, introducing new effects and powerful combinations. Each new Core Module enhances the theme of its color, thus encouraging strategic expertise. Be careful, though; you’ll never win with only one color.
The Space Station Promo Pack consists of 2 double-sided cards, each side with a unique new Core Module, either Military (purple), Support (brown), Scientific (blue), or Luxury (yellow). It will be released in Essen, where it will be included in the FryxGames Game Pack (Space Station + Promo, Wilderness + Promo, 2x Brawling Barons), or as separate item. This limited edition will only be available through us.
Even though Wilderness offers endless combinations of landscape tiles, we felt that we could offer even more variety if we added a few rules. So we now proudly present an alternate scenario for Wilderness, the Hunger Games scenario!
In the normal game you place the landscape tiles in a row and discover them as you move along. In this scenario you place 6 random tiles in a circle with the village (supply area) in the middle. (See picture!) The players (2-8) is spread out around the rim of the board and want to get to the center to receives bonuses. This is a last man standing where it’s all about surviving and hurting the other players. Brutal, but fun!
Special rules for this scenario:
– Each time you move into the supply area, draw 2 event cards and 1 random player token (use all 8 tokens). If you draw your own token, draw 1 extra event card. If you draw an opponent’s token, they walk into a trap: roll a die and get as much exhaustion. If you draw a token of a player not used in the game (or a dead player) place the token anywhere on the game board. It will move and attack the same way as the wild animals, but will be inactive this very first Nature’s turn. If the player token is defeated, it is immediately removed from the game. Unlike defeating an animal, you don’t get any hunger back when killing a player token.
– Each time you have been inside the supply area, you must move to the edge of the board before you go to the supply again.
– Fight: If a player enters the same area as another player, a fight occurs, and both players roll 2 dice against each other, just as in the “Fight event card”. During fights, all event cards regarding animal attacks may be played. Opposing players or tokens count as animals.
Good Luck! 🙂
We hope you all had a very merry Christmas and a happy new year! We did! It was one of the largest family gatherings for years, and we arranged a Game Inspiration Day. Since we are a family company, we wanted the input of all family members. Several new games were presented, authored by many different siblings. Then we had a day of game testing and socializing about games and the company’s future. Many thanks to all the participants. Indeed, 2013 will be very intriguing. Right now we have all the options, but we need to prioritize. This is what tonight’s meeting will be about. Have a nice start of 2013!
The Wilderness Rulebook is now also available in French and German! This is a great step, since these languages have been requested for quite some time! At the moment, we are also working on several other translations for Space Station and Brawling Barons. All three of our games will be available at the Essen Spiel 2012 game convention. We’ll be in booth 4-415, prepared with Swedish candy to feed anyone who wants to have a look at our games. See you there!