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Graphics progress

We continue to work on the graphics for Terraforming Mars. Our brother Isaac has come up with a new layout for the cards, and we just can’t keep it to ourselves. Here is a sample, Interstellar Colony Ship.


Does it look familiar? Long before the Pleiades were colonized, standard colony ships were exploring the systems closer to Earth. These ships were manufactured about the same time as Mars was terraformed. At this point they were merely colonization vessels. Later, some of them were converted into warships (of course, you need to buy our game Fleets and open it to know what we mean šŸ™‚ ). Have a great week!

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Game Development

For the first time we have a world-wide beta-testing project. A dozen play-testing groups are currently helping us develop Terraforming Mars, which we hope to release next year. It is exciting to hear the opinions and suggestions that the groups give us. At the same time, the graphics of the game are improving as our brother Isaac sets his mind to it. The new look of the cards will be brighter, cleaner and awesome:er!

Putting the play-testing to the quantative level brings out lots of special cases which we have never encountered before. This is an example, 5 cities around a commercial district is a view not usually seen.


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Essen Report

We are all back in Sweden after an amazing week in Germany. The Essen Spiel fairĀ met all our expectations and has given us new motivation for continuingĀ the development of our games, both old and new. For those of you who were unable to visit the fair, here is a short summary:

Since all four of us brothers in the company live in different cities in Sweden, meeting up for a long one-week trip to Essen is one of the absolute highlights of our year. For the third year in a row, our brother Thomas joined us, so there were five of us.Ā On the ferry over to Germany, we got a chance to try each others’ new prototype games and discuss future development.007

On Wednesday, we finally received the printed copies of our new game Fleets – The Pleiad Conflict, this year’s novelty. It was actually finished from the factory on Monday, and was thus one of the newest games at the fair.

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On Thursday, the fair opened for visitors and our booth filled up quickly to stay filled for the rest of the fair. There was always something going on, from game demonstrations to our major events, to business meetings. Speaking of events, just as inĀ previous years, weĀ got a winner in ourĀ contest. Here he is, the winner of the Fleets final on Saturday:


The other event was an announcement: Our next game will be Terraforming Mars, a resource management game about making Mars habitable for mankind. We will soon release more information about this grand project. An interesting part of our event was to release 10 prototypes of the game to official beta-tester groups chosenĀ among the visitorsĀ at the event. Now the game is being play-tested in several countries all over the world to help us reach board game perfection for our planned release next year.


All in all, Essen has been a splendid fair for FryxGames, and we would like to thank all of you who visited us during the fair, giving us great encouragement and inspiration. Thanks also to our wonderful families who have been supporting us all year long.