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Hazeriders

In the Colonies expansion for Terraforming Mars, players can send their trade fleet to distant worlds and bring home valuable goods. The colonies of Titan specialize in producing floating infrastructure – floaters! So what are floaters used for? If you’re familiar with the Venus Next expansion, you’ll know that floaters are indispensible for colonizing the clouds there, making for excellent interaction between these expansions. But Colonies is also ripe with floater cards. Titan has a suitably dense atmosphere, but so do Jupiter and Saturn, and the Jupiter Floating Station is just begging for some help in its construction and expansion so that it can yield a good profit.

 

There’s just one catch – you need some serious technological advancement in order to colonize Jupiter itself, what with the strong radiation and violent storms (and no place to land). The best way to solve this issue is of course to develop Floater Technology, both supplying the know-how (science tag), and floaters if the Titan colonies are not available to do it!

Of course, these are just ways to get the Floating Station going, but it can just as well be used to support other floater projects in the outer solar system, such as the Jovian Lanterns. It is also one of the cheapest Jovian-tagged cards at only 9 M€, making it extra valuable in combination with one of the Jovian-scoring cards from the base game.

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Upcoming Essen

We are already working hard to get all details ready for the international games fair Spiel’18 in Essen, Germany, which is at the end of October. We hope to see you there! Our booth number is 3-O103, close to where we’ve been all these 7 years since we started FryxGames. Our new items this year are of course the 2 latest expansions for Terraforming Mars: Prelude and Colonies. We will also sell the promo pack, containing all 10 promo cards released thus far for the game, including the 3 corporations from the BoardGameGeek contest.

This is the price list for Essen this year:
Terraforming Mars: 55€
TM: Hellas & Elysium: 20€
TM: Venus Next: 25€
TM: Prelude: 20€
TM: Colonies: 30€
TM: Promo pack (10 promos): 8€

TM: Everything: 120€ (save 38€)
TM: Expansions: 75€ (save 28€)

After the Virus: 25€
Fleets (few left): 50€
Space Station: 20€
Brawling Barons: 5€ / deck

All items can be pre-ordered for pick-up at Essen. Just e-mail us at info@fryxgames.se, give us your name and the items you want to pre-order.

Newsletter

We have set up an e-mail list for our newsletter, which we aim to send out every three months. We want to send the first newsletter this week, so be sure to subscribe to it by clicking here.

Terraforming Mars Digital App

Soon you will be able to play Terraforming Mars on your digital devices! Although the launch has been postponed to late September or early October, things are falling into place and we look forward to the full release with great anticipation! To learn more, visit the app on Steam by clicking here.

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The image used on the Colonies box. Image by Isaac Fryxelius.

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Pre-releasing Prelude

Dear friends,

Prelude has arrived from the factory, and will begin to sell shortly. We have just enough time to pre-release it in the cities in Sweden where we live, THIS WEEKEND. So here comes some short information about the whereabouts of the pre-release events.

In Trelleborg, Enoch hosts the event at Seriecentrum (address Hedvägen 155). The event starts at 14:00 on Saturday, July 28th.

In Stockholm, Jacob hosts the event at Dragon’s Lair (Sveavägen) on Sunday at 14:00.

In Karlstad, Jonathan hosts the event at Karlstad University, House 12 at 15:00, also Sunday.

In Linköping, Daniel hosts the event in the Studiefrämjandet premises (address Platensgatan 25) on Monday at 18:00.

The events should be long enough for visitors to try the game with Prelude. We will have discounts for expansion packages and will also have the promo cards for sale.

Welcome!

Enoch

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More Competition

The upcoming Prelude expansion to Terraforming Mars gives the corporation a substantial starting boost, but it also comes with 5 brand new corporations to play! In the early days of Martian colonization, Point Luna had a perfect situation to leverage – the largest space port on Luna. By offering efficient resource relocation from Earth to Mars, they could partner up in a variety of terraforming projects. This is simulated by their ability to draw cards whenever they play an Earth tag. You may not have much control of what you draw, but the variety of cards you’ll be sure to get will offer many interesting opportunities for you. In order to do well, though, you’ll need to play multiple Earth projects. Many of them are the space events that Point Luna specializes on – shipping resources to Mars, using the titanium from their Lunar mining operations. 

POINTLUNA

Another early competitor is Robinson Industries. Being founded by early terraforming pioneers, Robinson Industries works with a variety of projects, and has a holistic view of the process, involving every aspect of the colonization. In the game, they have a really cool ability to reflect this: once per generation, you can pay 4 MegaCredits to increase your lowest production! This is a good deal for any resource, but really excellent for titanium and plants. As Robinson Industries, you can start off by increasing one of those, or energy or steel if that is needed more. You have great flexibility, but also have to use some strategy to maximize this ability in the long run…

ROBINSONINDUSTRIES

Then we have Arklight, a species preservation organization that offers much needed diversification of the emerging Martian ecosystem. With sponsors at their back (MC production), they gain a VP for every pair of animal or plant tags they play. But wait – that is not the Prelude icon on the side of the card! Oops, it seems we just spoiled a card from the upcoming Colonies expansion as well.

Oh well, you deserve it.

ARKLIGHT

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App Trailer

For anyone interested in the digital app for Terraforming Mars, Asmodee Digital has released a teaser trailer for it on youtube, which we present below:

We greatly look forward to the release of the app.

Meanwhile, we’d better put our heads together to survive the zombie apocalypse in Jacob’s new game After the Virus. If you haven’t played it yet, make sure to check it out here and on BoardGameGeek, and if you want to see it played, Jacob has been recording some play-throughs to help people get into the game. If cooperative games aren’t really your thing, make sure to stay tuned for next week’s update, where we introduce a new game mode for After the Virus 🙂

imgChainsaw

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Next expansion: Prelude

The next expansion for Terraforming Mars is Prelude, scheduled for release summer 2018, with a pre-release at Origins.

PRELUDE_RELEASE (1)

Prelude is a small expansion that lets you kickstart your terraforming! It focuses on the early stages of Mars colonization and tells the background story of the corporations. When choosing corporation and starting hand, each player also draws 4 Prelude cards, and chooses 2 of them to boost their corporation. The expansion opens up powerful starting combos and increases player asymmetry.

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BoardGameGeek Corporations

During this last fall, FryxGames and BoardGameGeek held a joint contest where BGG users could submit ideas for new corporations in Terraforming Mars. We had not anticipated that more than 300 entries would come in! After many considerations, 3 winners were selected and playtested in the BGG community. After some modifications and refinements, we are now able to present our final winning corporations!

BGGcorps_collage

We are very excited about these new additions to TM, which will be available through the BGG Store in late spring:
https://boardgamegeekstore.com/

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Down to Earth… kind of

One of the few attractive features of the Venusian surface is the possibility of finding interesting compounds in the soil. Those compounds can be interesting as additions in Martian soils, allowing for new specialized organisms, and exotic nutrients. This was Aphrodite’s main business until they joined the terraforming process and got a contract for developing Venus. Now they are also looking into making the Venusian soil itself fertile, for use in the new colonies there.

AphroditeVenus Soils

Survival lesson #1

When dealing with zombies, you need to know some basic facts:

A) You definitely need weapons.

B) Unfortunately, weapons have a tendency to run out of ammunition.

C) In those circumstances, you may have only one option.

AfterTheVirusDeck10

AfterTheVirusDeck23

AfterTheVirusDeck25

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What? A zombie FryxGame?

Yes, apparently. Just like Jacob one day thought : ‘I should make a game about the terraforming of Mars’, he had another revelation: ‘I should make a game about zombies’. Not quite as unique a theme as terraforming, but he managed to get FryxGames to like the game enough for publishing, and now the time has come for…

Framsida med text

A cooperative deck building game where your deck is invaded by more and more zombies each time you reshuffle, your tension building  while you desperately try to complete the current mission. In most deckbuilders you mainly add cards to your deck to get stronger, but in After the Virus many cards stay in your play area and you have to deal with your deck getting worse as the game progresses.
How it plays? You figure it out (for now):

Inlägg

You may have noticed that our heroes (and zombies) have rather large heads. Our graphic designer for this game, Daniel Fryxelius explains:

When I first got the challenge to make the art for After the virus I was into some kind of comic book style. Kind of like what they used for Zombicide. Blood, slime, decay, but in a comic style so that it will not be too scary if younger kids happen to walk by and watch. I played the early prototype of the game with my daughter when she was only 11 years old, and she was really into this game for a while. I started to draw a few zombies and thought I was making a good job… until I showed her my sketches.
Dad, I don’t like them. They are too scary. I can’t stop thinking about what happened to them and who they were before.
This was a problem. As for myself, I have no problem with killing soulless monsters in games, but if these zombies had too many characteristics they would tell the story of how they died and who they were before. They had to be less realistic, and something that makes you feel like it really doesn’t matter what happens to them. Like they were toys!

imgTrapperSkill
I settled for the blob-head style. My brothers were not too easy to convince, and still today I’m not sure if they would rather have a more serious style. But I’m pleased when I see my kids 10- 12 years playing the game and other kids hanging around, knowing that I have taken away the edge of the otherwise very serious and terrifying theme of zombies.

We hope that both young and old will enjoy this game!

——-

And now something for our Terraforming Mars fans:
Last week we showed you how to live in style on Venus. In order to live among the clouds though, you need fancy transportation between the floating structures:

Dirigibles