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Hunger Games scenario

Even though Wilderness offers endless combinations of landscape tiles, we felt that we could offer even more variety if we added a few rules. So we now proudly present an alternate scenario for Wilderness, the Hunger Games scenario!

In the normal game you place the landscape tiles in a row and discover them as you move along. In this scenario you place 6 random tiles in a circle with the village (supply area) in the middle. (See picture!) The players (2-8) is spread out around the rim of the board and want to get to the center to receives bonuses. This is a last man standing where it’s all about surviving and hurting the other players. Brutal, but fun!
Special rules for this scenario:
– Each time you move into the supply area, draw 2 event cards and 1 random player token (use all 8 tokens). If you draw your own token, draw 1 extra event card. If you draw an opponent’s token, they walk into a trap: roll a die and get as much exhaustion. If you draw a token of a player not used in the game (or a dead player) place the token anywhere on the game board. It will move and attack the same way as the wild animals, but will be inactive this very first Nature’s turn. If the player token is defeated, it is immediately removed from the game. Unlike defeating an animal, you don’t get any hunger back when killing a player token.
– Each time you have been inside the supply area, you must move to the edge of the board before you go to the supply again.
– Fight: If a player enters the same area as another player, a fight occurs, and both players roll 2 dice against each other, just as in the “Fight event card”. During fights, all event cards regarding animal attacks may be played. Opposing players or tokens count as animals.
Good Luck! 🙂
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Language Boom!

The Wilderness Rulebook is now also available in French and German! This is a great step, since these languages have been requested for quite some time! At the moment, we are also working on several other translations for Space Station and Brawling Barons. All three of our games will be available at the Essen Spiel 2012 game convention. We’ll be in booth 4-415, prepared with Swedish candy to feed anyone who wants to have a look at our games. See you there!

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Rules for Brawling Barons released!

 

The English Rulebook for Brawling Barons has now been released! It can be accessed here, or from the Brawling Barons game page.

The rulebook consists of 12 pages and each page is the size of a playing card. When you buy a deck of Brawling Barons, you will get 6 cards printed on both sides with these rules. We will be adding other language versions of the rules here on our website as soon as those translations are completed. We expect to have Swedish, German and French rules before October 18th.

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Swedish Review of Wilderness

We are very happy that the Swedish reviewer ConraDargo (also on facebook) has made an official review of our game Wilderness. It is in fast-paced Swedish, but we hope to get an international English review in due time also. So here it is, like it to support this reviewer and our game at the same time. He mentions in the end that there is a campaign on WorldofBoardGames where you get a discount on the game for the following 2 weeks. This is your perfect chance! 🙂

If you cannot see the video, click here!

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Brawling Barons Announced

We proudly present our new game Brawling Barons!

Brawling Barons is a short tactical card game where you try to collect Victory Points, either by constructing buildings or sending military units to the king’s front. The game was created by Benjamin and Jonathan Fryxelius, and will be released in Essen Spiel’2012. Artwork by Isaac, Benjamin, and Daniel Fryxelius. Read more here!