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Gomorra Launched

The game designer just finished another marvelous flagship image. Here is Gomorra VII, a small and agile fleet.

Gomorra

And now a note from Daniel himself:

Hi all!

This week I sculptured this flagship. As you might know, all flagships had to be created by ourselves and we wondered for a long time how we were supposed to create unique, interesting, and good-looking spaceships. We were actually afraid that if we tried to make them ourselves, the images would not be good enough for the game! But we didn’t have money enough to hire an artist to paint them, so we had no choice.

We couldn’t make computer 3D-models of them due to the time it would take. We tried to paint them directly (and two painted flagships will be in the game: Nebukhadnessar and Excalibur), but the process proved to be hard and slow. It was difficult to make them look really trustworthy with angles, depth, and shadows. In the end we tried to sculpture clay-models and use photographs to make the final images. Wow! What a difference! The clay-models gave a “real” impression and photoshop made the rest of the job. Actually, if I have a clear idea, I can now make a flagship in just one day.

/Daniel
OLYMPUS DIGITAL CAMERA

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Create your own fleet!

Would you like to assemble your own fleet? You can!

FleetsSimulator

Even though you do not yet know how to use them in our coming game, we thought you might still want to play around with the game components. With our new Fleets simulator, you can construct your fleet in the computer. You can then see the stats, such as the cost, attack, health, and energy balance of your fleet. You can choose from all eight escort ships and five motherships. Which combination is the best one? In the near future, we will release a battle simulator where you can test your fleet’s capacity.

To try our simulator, go here. You need the Unity Web Player to use it.

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Fleets Image Gallery

As we gathered in Linköping for a weekend of work and play-testing, we decided to create an image gallery (as we have with our other games) for Fleets. With a few new images and some explanatory text, we give you a deeper understanding of the core structure of the game. Welcome to the image gallery!

On another note, Fleets is now up and running on BoardGameGeek.com. If you are one of the happy few who has playtested this game, please go there and start rating already! In fact, if you like any of our games, please support us by rating them on that site! With joyful wishes from the FryxGames brothers

FryxGamesBrothers

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Fleets

We proudly present our new game title;Fleets

Fleets – The Pleiad Conflict

Planned release: September 1st, 2014

Gamers, listen up! We have a treat for you. Fleets features strategy, tactics, diplomacy, economy, and cunning at every level! The game is just as much about who to fight, when to fight, and where to fight as it is about winning or surviving a battle. Sometimes it’s better to flee and live to fight another day. You must also manage your resources well. During the game you will need to use diplomatic points for political maneuvering, megacredits for buying ships and upgrades, energy for your ships and action cards to surprise your opponents. You will also need to occupy planets to secure those resources!

We have a new page describing its basic structure, but more and more information about it will be released as time goes by. Visit the game-page here.

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Escort ships

In our coming game, you’re going to need some firepower, so why not complement your flagship with fighters and battleships?
FighterThe Fighter: A small and relatively cheap basic attack ship. Tactically important for taking out enemy defence and clearing the way for heavier ships to fire.

MissileShip

The Battleship: Designed to punch holes in enemy defence with missiles, as well as a powerful main cannon.

 

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Setting the Mood

As you may have noticed by now, our next release is a space game. To set the mood, Jacob has written a short story that will give you some hints as to what the game will feature. Enjoy!

Skirmish at Eden

By: Jacob Fryxelius

ValiantAdmiral Gerald Hunter was inspecting the scene in front of him through the viewport.

– They can’t be serious, he stated as he gestured towards the vessels below in orbit around Eden.

– It seems that the Thor Gate Alliance got the intel as well, sir, his adjutant commented.

– No matter. They are no match for us. I can’t believe they would send such a weak fleet here. Ergonia of all! Even though the protector fleet has left the system, they should realize that they would not get the spoils to themselves. Perhaps this is all they could muster on such short notice. Again, no matter. Battle stations, Foss. Prepare to launch fighters.

– Yes, sir. Foss saluted and turned on his heel to relay the orders.

It would not be long before the Alliance detected Fleet Valiant, but Hunter had made good the time they were in planet shadow. He grinned to himself as one light after another blinked green on the console to his left. The Valiant lumbered on towards its prey when the com went live. Hunter switched it on and a Pleiad Council envoy appeared and immediately demanded that Fleet Valiant refrain from hostilities, in the name of the charter. Irritated, but unmoved, Hunter replied,

– Not this time, envoy. Eden is unoccupied – I have clearance. Negotiations are through here.

According to plans, his superiors and their council friends should have declared Eden unoccupied just a few days ago.

– But, what… the envoy began before Hunter closed the com. He was so tired of these meddlers that always seemed to get in the way. But not this time.

– Well said, sir, said his adjutant that just rejoined him on the bridge. They will be in range in just a few minutes, sir. What are your orders?

– Launch fighters and fire at will.

As his fleet prepared for battle and soared forward, Hunter watched the feeble Alliance fleet muster what defenses they had. More transports arrived from the planet surface and the signatures of pesky Thor Gate energy ships formed up with some other vessels in front of Ergonia. Those are new signatures, thought Hunter as his fleet opened fire. Missile streaks and laser beams began to fill the viewport, but immediately bright flashed emerged in their way. Shield ships! I should have known, thought Hunter. It must be a new design. No matter, though. No shields or energy is going to keep our firepower at bay for long.

– Send the fighters to destroy those shields. Hammer them to pieces, he ordered. And log that new ship signature.

Enemy fighters, hopelessly outnumbered, perished as they tried to protect the shield ships. His grin widened as one after another, the shield ships were destroyed. Then his grin dropped as a green aura began to build around Ergonia and her closest ships.

– No! Blast her! She is escaping! Hunter bellowed furiously. But it was too late. Ergonia was gone with all the spoils she could carry. How could she engage the drive so quickly? He never could figure the Thor Gate Alliance out. Always some new trickery. At least this time it had cost them a lot of ships, he thought sourly.

– Clean up and then tax that planet. And I don’t care that they’ve already been taxed! Send full reports to my quarters. I’m out.

– Yes, sir, said Foss as he watch admiral Hunter stride away in a furious mood. Best not to disturb him for a couple of days. As he watched the scene in front of the Valiant he thought, I’ll have things to do anyway.