Terraforming Mars

Pre-releasing Prelude

Dear friends,

Prelude has arrived from the factory, and will begin to sell shortly. We have just enough time to pre-release it in the cities in Sweden where we live, THIS WEEKEND. So here comes some short information about the whereabouts of the pre-release events.

In Trelleborg, Enoch hosts the event at Seriecentrum (address Hedvägen 155). The event starts at 14:00 on Saturday, July 28th.

In Stockholm, Jacob hosts the event at Dragon’s Lair (Sveavägen) on Sunday at 14:00.

In Karlstad, Jonathan hosts the event at Karlstad University, House 12 at 15:00, also Sunday.

In Linköping, Daniel hosts the event in the Studiefrämjandet premises (address Platensgatan 25) on Monday at 18:00.

The events should be long enough for visitors to try the game with Prelude. We will have discounts for expansion packages and will also have the promo cards for sale.

Welcome!

Enoch

More Competition

The upcoming Prelude expansion to Terraforming Mars gives the corporation a substantial starting boost, but it also comes with 5 brand new corporations to play! In the early days of Martian colonization, Point Luna had a perfect situation to leverage – the largest space port on Luna. By offering efficient resource relocation from Earth to Mars, they could partner up in a variety of terraforming projects. This is simulated by their ability to draw cards whenever they play an Earth tag. You may not have much control of what you draw, but the variety of cards you’ll be sure to get will offer many interesting opportunities for you. In order to do well, though, you’ll need to play multiple Earth projects. Many of them are the space events that Point Luna specializes on – shipping resources to Mars, using the titanium from their Lunar mining operations. 

POINTLUNA

Another early competitor is Robinson Industries. Being founded by early terraforming pioneers, Robinson Industries works with a variety of projects, and has a holistic view of the process, involving every aspect of the colonization. In the game, they have a really cool ability to reflect this: once per generation, you can pay 4 MegaCredits to increase your lowest production! This is a good deal for any resource, but really excellent for titanium and plants. As Robinson Industries, you can start off by increasing one of those, or energy or steel if that is needed more. You have great flexibility, but also have to use some strategy to maximize this ability in the long run…

ROBINSONINDUSTRIES

Then we have Arklight, a species preservation organization that offers much needed diversification of the emerging Martian ecosystem. With sponsors at their back (MC production), they gain a VP for every pair of animal or plant tags they play. But wait – that is not the Prelude icon on the side of the card! Oops, it seems we just spoiled a card from the upcoming Colonies expansion as well.

Oh well, you deserve it.

ARKLIGHT

App Trailer

For anyone interested in the digital app for Terraforming Mars, Asmodee Digital has released a teaser trailer for it on youtube, which we present below:

We greatly look forward to the release of the app.

Meanwhile, we’d better put our heads together to survive the zombie apocalypse in Jacob’s new game After the Virus. If you haven’t played it yet, make sure to check it out here and on BoardGameGeek, and if you want to see it played, Jacob has been recording some play-throughs to help people get into the game. If cooperative games aren’t really your thing, make sure to stay tuned for next week’s update, where we introduce a new game mode for After the Virus :)

imgChainsaw

Next expansion: Prelude

The next expansion for Terraforming Mars is Prelude, scheduled for release summer 2018, with a pre-release at Origins.

PRELUDE_RELEASE (1)

Prelude is a small expansion that lets you kickstart your terraforming! It focuses on the early stages of Mars colonization and tells the background story of the corporations. When choosing corporation and starting hand, each player also draws 4 Prelude cards, and chooses 2 of them to boost their corporation. The expansion opens up powerful starting combos and increases player asymmetry.

BoardGameGeek Corporations

During this last fall, FryxGames and BoardGameGeek held a joint contest where BGG users could submit ideas for new corporations in Terraforming Mars. We had not anticipated that more than 300 entries would come in! After many considerations, 3 winners were selected and playtested in the BGG community. After some modifications and refinements, we are now able to present our final winning corporations!

BGGcorps_collage

We are very excited about these new additions to TM, which will be available through the BGG Store in late spring:
https://boardgamegeekstore.com/

Happy New Year

FryxGames wishes everyone a Happy New year, with new content for Terraforming Mars! Somebody asked for presents and fireworks?

hugeasslongsmallImage by Isaac Fryxelius

supply dropImage by Garett W. Kaida

Down to Earth… kind of

One of the few attractive features of the Venusian surface is the possibility of finding interesting compounds in the soil. Those compounds can be interesting as additions in Martian soils, allowing for new specialized organisms, and exotic nutrients. This was Aphrodite’s main business until they joined the terraforming process and got a contract for developing Venus. Now they are also looking into making the Venusian soil itself fertile, for use in the new colonies there.

AphroditeVenus Soils

Survival lesson #1

When dealing with zombies, you need to know some basic facts:

A) You definitely need weapons.

B) Unfortunately, weapons have a tendency to run out of ammunition.

C) In those circumstances, you may have only one option.

AfterTheVirusDeck10

AfterTheVirusDeck23

AfterTheVirusDeck25

What? A zombie FryxGame?

Yes, apparently. Just like Jacob one day thought : ‘I should make a game about the terraforming of Mars’, he had another revelation: ‘I should make a game about zombies’. Not quite as unique a theme as terraforming, but he managed to get FryxGames to like the game enough for publishing, and now the time has come for…

Framsida med text

A cooperative deck building game where your deck is invaded by more and more zombies each time you reshuffle, your tension building  while you desperately try to complete the current mission. In most deckbuilders you mainly add cards to your deck to get stronger, but in After the Virus many cards stay in your play area and you have to deal with your deck getting worse as the game progresses.
How it plays? You figure it out (for now):

Inlägg

You may have noticed that our heroes (and zombies) have rather large heads. Our graphic designer for this game, Daniel Fryxelius explains:

When I first got the challenge to make the art for After the virus I was into some kind of comic book style. Kind of like what they used for Zombicide. Blood, slime, decay, but in a comic style so that it will not be too scary if younger kids happen to walk by and watch. I played the early prototype of the game with my daughter when she was only 11 years old, and she was really into this game for a while. I started to draw a few zombies and thought I was making a good job… until I showed her my sketches.
Dad, I don’t like them. They are too scary. I can’t stop thinking about what happened to them and who they were before.
This was a problem. As for myself, I have no problem with killing soulless monsters in games, but if these zombies had too many characteristics they would tell the story of how they died and who they were before. They had to be less realistic, and something that makes you feel like it really doesn’t matter what happens to them. Like they were toys!

imgTrapperSkill
I settled for the blob-head style. My brothers were not too easy to convince, and still today I’m not sure if they would rather have a more serious style. But I’m pleased when I see my kids 10- 12 years playing the game and other kids hanging around, knowing that I have taken away the edge of the otherwise very serious and terrifying theme of zombies.

We hope that both young and old will enjoy this game!

——-

And now something for our Terraforming Mars fans:
Last week we showed you how to live in style on Venus. In order to live among the clouds though, you need fancy transportation between the floating structures:

Dirigibles

Living in the Clouds

Last week we visited the surface of Venus, a quite unpleasant place. Now we take a look at the more benign conditions in the Venusian atmosphere. Where the surface confronts you with a smouldering 462 degrees centigrade, and a pressure 92 times higher than on Earth, the clouds at an altitude of around 60 km offer a relatively pleasant 25 degrees and a pressure equal to that of Earth!
Still, you need to deal with the strongly acidic atmosphere, and make sure you don’t lose buoyance, or you’ll go to hell. Literally. It takes some science to build there and to make it work properly, but a cloud city is actually not as impossible as one might have thought.

In Venus Next, you can build many different structures for projects in the clouds. Some are for very specific purposes, and some for supporting various other projects. For example, people working there need to live somewhere:

Stratopolis Floating Habs

To represent structures floating in the Venusian atmosphere, there is the new ‘floater’ resource. There are quite a few cards using this new resource, which mechanically works very similar to microbe cards. Floating Habs and Stratopolis are great in any floater strategy, since they can both enhance other cards and use their own effect. If you get them together, Stratopolis is a fantastic support for Floating Habs, accumulating Victory Points at an incredible rate.
And by the way, [Maxwell Base] down on the surface can also help your floater cards. They really have expertise on how to handle Venus!

Next week, we will have a special announcement, so stay tuned!

The furnace

Settling the surface of Venus is a difficult affair; the pressure is crushing and the heat unbelievable. In fact, it’s too difficult. You need to do a bit of terraforming first, unless you want to just make short landfalls in corroder suits. But when conditions improve from impossible to only hellish, the surface has a lot to offer in terms of resources and science. Atalanta Planitia harbors the lowest point on the planet, perfect for research. In the north, the mountains of Ishtar and Maxwell offer milder conditions and an abundance of metals.
Oh, yes, the Venus surface will be an extremely dangerous place for a long time, only accepting the bravest and toughest of residents. But people will come, if not for the challenge, then for the super-sized paycheck.

 

Thermophiles

Corroder Suits

Maxwell Base