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Conflict of Interests

As promised, we give you a new character for After the Virus. As tough as Robert may be, he’s up for a challenge when Angela comes to town to take control of the neighborhood gang. Having lost her biker brothers to the zombies, she’s been spending several weeks searching for a new community with which to battle the zombies and claim her revenge. But with all that anger along with last week’s release of the Confrontative Variant, where players can play against each other, it is not quite clear who she’ll be aiming her rifle at.

Angela

Angela is the fifth character for After the Virus. You can download a print-and-play-friendly pdf here. With a rifle in play from the get go, she has a way of dealing with the zombies in her discard pile, which will abound with the help of Concussion Grenades and a trusted MC. As with the other characters, you will find some of the campaign missions easier, and some others significantly harder to complete. And if you get too frustrated with the campaign, just challenge your friend to a duel with the Confrontative Variant.

In fact, head over to the BoardGameGeek forum and help us decide which is the new gang leader: https://boardgamegeek.com/article/28914544#28914544

App Trailer

For anyone interested in the digital app for Terraforming Mars, Asmodee Digital has released a teaser trailer for it on youtube, which we present below:

We greatly look forward to the release of the app.

Meanwhile, we’d better put our heads together to survive the zombie apocalypse in Jacob’s new game After the Virus. If you haven’t played it yet, make sure to check it out here and on BoardGameGeek, and if you want to see it played, Jacob has been recording some play-throughs to help people get into the game. If cooperative games aren’t really your thing, make sure to stay tuned for next week’s update, where we introduce a new game mode for After the Virus :)

imgChainsaw

Next expansion: Prelude

The next expansion for Terraforming Mars is Prelude, scheduled for release summer 2018, with a pre-release at Origins.

PRELUDE_RELEASE (1)

Prelude is a small expansion that lets you kickstart your terraforming! It focuses on the early stages of Mars colonization and tells the background story of the corporations. When choosing corporation and starting hand, each player also draws 4 Prelude cards, and chooses 2 of them to boost their corporation. The expansion opens up powerful starting combos and increases player asymmetry.

BoardGameGeek Corporations

During this last fall, FryxGames and BoardGameGeek held a joint contest where BGG users could submit ideas for new corporations in Terraforming Mars. We had not anticipated that more than 300 entries would come in! After many considerations, 3 winners were selected and playtested in the BGG community. After some modifications and refinements, we are now able to present our final winning corporations!

BGGcorps_collage

We are very excited about these new additions to TM, which will be available through the BGG Store in late spring:
https://boardgamegeekstore.com/

Happy New Year

FryxGames wishes everyone a Happy New year, with new content for Terraforming Mars! Somebody asked for presents and fireworks?

hugeasslongsmallImage by Isaac Fryxelius

supply dropImage by Garett W. Kaida

Down to Earth… kind of

One of the few attractive features of the Venusian surface is the possibility of finding interesting compounds in the soil. Those compounds can be interesting as additions in Martian soils, allowing for new specialized organisms, and exotic nutrients. This was Aphrodite’s main business until they joined the terraforming process and got a contract for developing Venus. Now they are also looking into making the Venusian soil itself fertile, for use in the new colonies there.

AphroditeVenus Soils

Survival lesson #1

When dealing with zombies, you need to know some basic facts:

A) You definitely need weapons.

B) Unfortunately, weapons have a tendency to run out of ammunition.

C) In those circumstances, you may have only one option.

AfterTheVirusDeck10

AfterTheVirusDeck23

AfterTheVirusDeck25

What? A zombie FryxGame?

Yes, apparently. Just like Jacob one day thought : ‘I should make a game about the terraforming of Mars’, he had another revelation: ‘I should make a game about zombies’. Not quite as unique a theme as terraforming, but he managed to get FryxGames to like the game enough for publishing, and now the time has come for…

Framsida med text

A cooperative deck building game where your deck is invaded by more and more zombies each time you reshuffle, your tension building  while you desperately try to complete the current mission. In most deckbuilders you mainly add cards to your deck to get stronger, but in After the Virus many cards stay in your play area and you have to deal with your deck getting worse as the game progresses.
How it plays? You figure it out (for now):

Inlägg

You may have noticed that our heroes (and zombies) have rather large heads. Our graphic designer for this game, Daniel Fryxelius explains:

When I first got the challenge to make the art for After the virus I was into some kind of comic book style. Kind of like what they used for Zombicide. Blood, slime, decay, but in a comic style so that it will not be too scary if younger kids happen to walk by and watch. I played the early prototype of the game with my daughter when she was only 11 years old, and she was really into this game for a while. I started to draw a few zombies and thought I was making a good job… until I showed her my sketches.
Dad, I don’t like them. They are too scary. I can’t stop thinking about what happened to them and who they were before.
This was a problem. As for myself, I have no problem with killing soulless monsters in games, but if these zombies had too many characteristics they would tell the story of how they died and who they were before. They had to be less realistic, and something that makes you feel like it really doesn’t matter what happens to them. Like they were toys!

imgTrapperSkill
I settled for the blob-head style. My brothers were not too easy to convince, and still today I’m not sure if they would rather have a more serious style. But I’m pleased when I see my kids 10- 12 years playing the game and other kids hanging around, knowing that I have taken away the edge of the otherwise very serious and terrifying theme of zombies.

We hope that both young and old will enjoy this game!

——-

And now something for our Terraforming Mars fans:
Last week we showed you how to live in style on Venus. In order to live among the clouds though, you need fancy transportation between the floating structures:

Dirigibles

Living in the Clouds

Last week we visited the surface of Venus, a quite unpleasant place. Now we take a look at the more benign conditions in the Venusian atmosphere. Where the surface confronts you with a smouldering 462 degrees centigrade, and a pressure 92 times higher than on Earth, the clouds at an altitude of around 60 km offer a relatively pleasant 25 degrees and a pressure equal to that of Earth!
Still, you need to deal with the strongly acidic atmosphere, and make sure you don’t lose buoyance, or you’ll go to hell. Literally. It takes some science to build there and to make it work properly, but a cloud city is actually not as impossible as one might have thought.

In Venus Next, you can build many different structures for projects in the clouds. Some are for very specific purposes, and some for supporting various other projects. For example, people working there need to live somewhere:

Stratopolis Floating Habs

To represent structures floating in the Venusian atmosphere, there is the new ‘floater’ resource. There are quite a few cards using this new resource, which mechanically works very similar to microbe cards. Floating Habs and Stratopolis are great in any floater strategy, since they can both enhance other cards and use their own effect. If you get them together, Stratopolis is a fantastic support for Floating Habs, accumulating Victory Points at an incredible rate.
And by the way, [Maxwell Base] down on the surface can also help your floater cards. They really have expertise on how to handle Venus!

Next week, we will have a special announcement, so stay tuned!

The furnace

Settling the surface of Venus is a difficult affair; the pressure is crushing and the heat unbelievable. In fact, it’s too difficult. You need to do a bit of terraforming first, unless you want to just make short landfalls in corroder suits. But when conditions improve from impossible to only hellish, the surface has a lot to offer in terms of resources and science. Atalanta Planitia harbors the lowest point on the planet, perfect for research. In the north, the mountains of Ishtar and Maxwell offer milder conditions and an abundance of metals.
Oh, yes, the Venus surface will be an extremely dangerous place for a long time, only accepting the bravest and toughest of residents. But people will come, if not for the challenge, then for the super-sized paycheck.

 

Thermophiles

Corroder Suits

Maxwell Base

Approaching Venus

With one more day of transit before reaching Venus orbit, you can already see the giant strip across the white planet through the viewport. As the hours pass, the strip slowly separates into a broad orbital ring and its shade on the cloud cover. It’s still too far to see the waystation or any of the dozens of arriving and departing ships.

Next morning, the waystation is visible as a small button against the blackness of Venus’ nightside, becoming almost invisible when it moves in across the glaring whiteness of the dayside. The space wheel slowly grows like zooming in on a pebble, with the solar shade as the broad band of the beach, filling the sky.

Ships are visible now like grains of sand against the pebble. Big freight ships that bring in hydrogen from Jupiter, and leave with greenhouse gases bound for Mars.

Smaller still are the shuttles that ferry people and goods between the ships, the station, and the planet. But they are not really small either. You are.

The loudspeaker announces: “Welcome to Venus!”

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